Tetris Didn't Win at The Game Awards — An Additional Classification Could Fix That

As any prominent honors show draws close, there’s always a demand for the addition fresh award types to acknowledge overlooked contributions and delight the passions of followers dedicated to specific genres.

A fellow writer has already made supporting a scary games classification. It would be amazing. The same goes for board games, representing someone's personal cause. However, I must insist for pushing forward since similar to dedicated enthusiasts, there's a strong justification for why my demand stands as crucial above others. The demand is this: It's essential to create a classification for brain-teasing titles.

Organizing Gaming Categories

Organizing artistic expressions isn't exact; it’s very subjective, and typically generate discussions concluding with vague boundaries. This explains why movie academies don’t do it. However, it represents an unavoidable compromise for the industry of video games, showing incredible range they barely qualify a single creative category.

To recognize the complete range of interactive entertainment excellence to gain proper attention, while allowing diverse titles to receive proper recognition, genre categories are essential.

Existing Game Classification System

Prominent interactive entertainment events offer these classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Together, these six categories actually cover numerous genres, making space possible for most games within them.

Not so for brain-teasing titles. There’s simply nowhere to put them. Think about these this year’s best games, showing diverse approaches: structural challenges of one title, fast-paced pattern recognition from another release, and the sweetly sociological logic puzzles in another game. Where could they possibly go between these six categories? Simply put, no category fits.

Recognition Challenges

Numerous examples exist outstanding logic titles published annually lacking appropriate categories at major award shows, if they accidentally match for categories like Mobile Game, Virtual reality experiences, or the intensely contested Indie races.

  • An iconic brain-teaser received no recognition for anything that year
  • A different innovative game missed out during that ceremony
  • Well-received sorting experience was overlooked recently
  • Just some logic titles barely qualified for independent or mobile categories

Importance of Logic Titles

Commonly they're compact experiences, yet the craft behind logic titles holds tremendous importance. Famous handheld logic titles rank among most engaged experiences globally maintaining this status for an extended period.

The legendary block-stacking game competes with famous sandbox experiences claiming status as most purchased experience; it also contends for best game of all time. Logic titles represent cornerstones for gaming as medium, and they are in conversation across multiple categories.

The Solution and Justification

Logic titles wouldn't face such difficulty. You could fill five nominees with fascinating, diverse, deserving games each ceremony simply — or rather, with difficulty, because you’d have to leave so many good games out.

Restating the point, these are games without proper classification at major gaming awards. Logic title developers operate at the challenging frontier of video game design, producing among most fundamental forms within interactive entertainment. Comparable to movie stunt professionals, they warrant appreciation. We shouldn't delay decades.

Heather Bryant
Heather Bryant

Elara is a tech journalist and AI researcher with over a decade of experience, passionate about exploring how emerging technologies shape our future.