🔗 Share this article 3 Pokémon Titles That Were Denied the Appreciation They Deserved In the wake of a taste of global harmony courtesy of Pokemon Go, it's undeniable that the creature-catching franchise stands as one of the most popular video games around. The iconic Pikachu is just as recognizable as Disney's mascot, perhaps even more. The continued pandemonium surrounding trading card values guarantees almost daily Pokemon headlines. It would be difficult to find a pocket monster game that failed to move at least a few million units. Even, unofficial Pokémon games go viral every year. Yet in spite of that pervasiveness and popularity, some Pokémon games that remain overlooked. These represent games that failed to receive their proper due, or were buried by the hype of the mainline series. They're Pokémon games released on ill-fated platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface. Still, these might be these Pokémon games. So, before adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for those possessing discerning palates, agreed? Pokemon Ranch: The Relaxed Precursor An excessive number of Pokémon games emphasize the combat element of the series, and far too few of them focus on the ordinary aspects that would come with living with a pet. Admittedly, modern titles include small features like these in modern games—players may play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims. My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch noted Ranch was a poor if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game. True to its title, the game is set on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation. Ranch was released well before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of passive games, and the Let's Play normalization of watching games you aren't actively controlling. Most people never realized that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a live stream focused on running the game 24/7. The streamer who operates the channel maintains that, after nearly two decades of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008. Pokemon Duel: The Strategic Tabletop Game Lost Are you aware that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces. All of these poor design choices masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter declared. "I am convinced if it came out now people would be playing it more than GO and Pocket together." Regrettably, Duel's early release was marred by server issues. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting visual mess. Pokemon: Magikarp Jump: The Silly Gem Select Button/Magikarp Jump Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves. In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp. This was most apparent than in Jump's brutal random events, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream. Magikarp Jump was not a particularly complex or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives. Given dozens of core games and derivative titles, it's probable that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu